The concept of 'affordance,' introduced by psychologist James Gibson, refers to the actionable properties between the world and an actor. In urban design, affordances are crucial for understanding how built environments subtly guide human behavior. For instance, a wide, smooth pathway affords walking and cycling, while a low wall affords sitting. However, recent research suggests that digital technologies are reshaping these physical affordances. The rise of smartphone navigation, for example, has diminished our reliance on spatial cues like landmarks, potentially altering our cognitive maps and sense of place. Critics argue that this shift may lead to a passive engagement with urban spaces, where individuals follow algorithmic directions rather than actively exploring. Conversely, proponents claim that digital tools can enhance affordances by revealing hidden historical or cultural layers of a city, thus enriching the pedestrian experience. This debate underscores the need for a nuanced understanding of how technology mediates our interaction with the physical world.